Toni Marchev
Senior 3D Artist

Building worlds
with technical
precision

With 6+ years of experience in architectural visualization, I've worked across a wide range of disciplines — hard surface modeling, organic modeling and sculpture, VFX and simulations spanning liquids, smoke and fire, and cloth. My background also covers the full scope of character work, from sculpture and modeling to rigging and animation. Beyond architectural visualization, I take on the complete pipeline for game-ready characters, environments, and props, bringing the same technical precision to real-time work as I do to photoreal renders.

Alongside the production work, I've led a variety of demanding projects, communicated directly with clients, and mentored colleagues, helping them grow their own technical and artistic skills.

Across every project, I bring a sharp eye for detail and a perfectionist's commitment to getting every piece right — it's an approach that shapes how I work, not just what I work on. I'm equally comfortable working under tight, demanding deadlines, and I treat meeting them as a professional standard, not an exception.

6+
Years in 3D
04
Core Disciplines
180+
Completed Projects
Portrait
placeholder

About

A perfectionist's eye for detail, paired with a habit of picking up new tools fast.

I'm a Senior 3D Artist with over six years of experience in the industry, two of them at senior level. My focus is character and creature art, built on solid anatomy and finished with a stylized realism — not quite photoreal, but close enough to feel grounded.

Beyond character work, I'm equally comfortable in environment art, material creation, and real-time assembly in Unreal Engine — a versatility that comes from a fast learning curve and genuine curiosity about how every part of a scene comes together.

Perfectionist Detail-Oriented Fast Learner Stylized Realism Senior 3D Artist

Areas of Expertise

Core

Character & Creature Art

I sculpt and design from concept to production-ready detail, driven by anatomy.

Pipeline

Unreal Engine

I handle real-time assembly, lighting, and rendering for game and cinematic pipelines.

6+ Years

Architectural Visualization

I create photoreal interior and exterior renders, built on over six years of professional experience in archviz.

Discipline

Environment Art

I build sets and scenes that support a character within its world.

Discipline

PBR Material Creation

I tune physically based texture and shader work for believable surfaces under any light.

Discipline

VFX

I work with fluid, fire and smoke simulations, cloth simulation, and particle systems for dynamic, believable effects.

Toolkit

Unreal Engine
Blender
ZBrush
3ds Max
V-Ray
Rail Clone
Forest Pro
GrowFX
tyFlow
Cloth & Particle Systems
Phoenix FD
Adobe Substance 3D Painter
Adobe Substance 3D Designer
Adobe Substance 3D Sampler
Marvelous Designer
Adobe Photoshop
Affinity
Nuke

Portfolio

Render Farm

Render Farm

Raw Render

3ds Max · V-Ray

Calm Tension

Calm Tension

3ds Max · V-Ray

Image Placeholder

Project Title

Unreal Engine · Nuke

Certificates & Referrals

Certificate Title

Issuing Organization · Year

"He showed attention to detail, a solid understanding of visualization workflows and an ability to collaborate effectively with both team members and stakeholders. His contributions supported the delivery of high-quality visual content, aligned with client expectations and company standards."

Nadezhda Lazarova Human Resources Manager, REDVERTEX Ltd.
View full letter
Resume

Download my full CV

Detailed work history, software proficiency, and a complete project list, in one PDF.

Download CV (PDF)
Let's Talk

Open to new projects
and collaborations

to.marchev@gmail.com